Human Factors
6.0 Introduction
Human
factors is an umbrella term for several areas of research that include
human performance, limitations technology, design, and human-computer
interaction. It is a profession that focuses on how people interact with
products, tools, procedures, and any processes likely to be encountered
in the modern world.Human factors practitioners can come from a variety of backgrounds;
though predominantly they are Psychologists (Cognitive, Perceptual, and
Experimental) and Engineers. Designers (Industrial, Interaction, and
Graphic), ENVIRONMENTALISTS, Anthropologists, Technical communication Scholars and Computer
Scientists also contribute.Whereas ergonomics tends to focus on the anthropometrics for optimal
human-machine interaction, human factors is more focused on the
cognitive and perceptual factors.
Areas of interest for human factors practitioners may include the following:
workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.
workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making.
Simply put, human factors involves working to make the environment
function in a way that seems natural to people. Although the terms
"human factors" and "ergonomics" have only been widely known in recent
times, the field's origin is in the design and use of aircraft during
World War II to improve aviation safety.
6.1 Definitions of human-factors engineering
The
term human-factors engineering is used to designate equally a body of
knowledge, a process, and a profession. As a body of knowledge,
human-factors engineering is a collection of data and principles about
human characteristics, capabilities, and limitations in relation to
machines, jobs, and environments. As a process, it refers to the design
of machines, machine systems, work methods, and environments to take
into account the safety, comfort, and productiveness of human users and
operators. As a profession, human-factors engineering includes a range
of scientists and engineers from several disciplines that are concerned
with individuals and small groups at work.
The
terms human-factors engineering and human engineering are used
interchangeably on the North American continent. In Europe, Japan, and
most of the rest of the world the prevalent term is ergonomics, a word
made up of the Greek words, ergon, meaning “work,” and nomos, meaning
“law.” In the U.S., human factors usually refers to factors that include
human thinking and other psychological factors, whereas ergonomics
refers to a design's relation to physical human characteristics. Human
factors and human engineering were used in the 1920s and '30s to refer
to problems of human relations in industry, an older connotation that
has gradually dropped out of use. Some small specialized groups prefer
such labels as bioastronautics, biodynamics, bioengineering, and
manned-systems technology; these represent special emphases whose
differences are much smaller than the similarities in their aims and
goals.
The
data and principles of human-factors engineering are concerned with
human performance, behaviour, and training in man-machine systems; the
design and development of man-machine systems; and systems-related
biological or medical research. Because of its broad scope,
human-factors engineering draws upon parts of such social or
physiological sciences as anatomy, anthropometry, applied physiology,
environmental medicine, psychology, sociology, and toxicology, as well
as parts of engineering, industrial design, and operations research.
6.2 The human-factors approach to design
Two
general premises characterize the approach of the human-factors
engineer in practical design work. The first is that the engineer must
solve the problems of integrating humans into machine systems by
rigorous scientific methods and not rely on logic, intuition, or common
sense. In the past the typical engineer tended either to ignore the
complex and unpredictable nature of human behaviour or to deal with it
summarily with educated guesses. Human-factors engineers have tried to
show that with appropriate techniques it is possible to identify
man-machine mismatches and that it is usually possible to find workable
solutions to these mismatches through the use of methods developed in
the behavioral sciences.
The
second important premise of the human-factors approach is that,
typically, design decisions cannot be made without a great deal of trial
and error. There are only a few thousand human-factors engineers out of
the thousands of thousands of engineers in the world who are designing
novel machines, machine systems, and environments much faster than
behavioral scientists can accumulate data on how humans will respond to
them. More problems, therefore, are created than there are ready answers
for them, and the human-factors specialist is almost invariably forced
to resort to trying things out with various degrees of rigour to find
solutions. Thus, while human-factors engineering aims at substituting
scientific method for guesswork, its specific techniques are usually
empirical rather than theoretical.
6.3 The human-machine model
Human-factors
engineers regard humans as an element in systems, and a human-machine
model is the usual way of representing that relationship. The simplest
model of a human-machine unit consists of an individual operator working
with a single machine. In any machine system, the human operator first
has to sense what is referred to as a machine display, a signal that
tells him something about the condition or the functioning of the
machine. A display may be the position of a pointer on a dial, a light
flashing on a control panel, the readout of a digital computer, the
sound of a warning buzzer, or a spoken command issuing from a
loudspeaker.
Having sensed the display, the operator interprets it, perhaps performs
some computation, and reaches a decision. In so doing, the worker may
use a number of human abilities, including the ability to remember and
to compare current perceptions with past experiences, to coordinate
those perceptions with strategies formed in the past, and to extrapolate
from perceptions and past experiences to solve novel problems.
Psychologists commonly refer to these activities as higher mental
functions; human-factors engineers generally refer to them as
information processing.
Having reached a decision, the human operator normally takes some
action. This action is usually exercised on some kind of a control—a
pushbutton, lever, crank, pedal, switch, or handle. The action upon one
or more of these controls exerts an influence on the machine and on its
output, which in turn changes the display, so that the cycle is
continuously repeated.
A
human-machine system does not exist in isolation; it exists in an
environment of some sort. Since the nature of this environment
influences the operator's efficiency and performance, the human-factors
engineer must be concerned with such environmental factors as
temperature, humidity, noise, illumination, acceleration, vibration, and
noxious gases and contaminants.
A
man-machine example... Driving an automobile is a familiar example of a
simple man-machine system. In driving, the operator receives inputs from
outside the vehicle (sounds and visual cues from traffic, obstructions,
and signals) and displays inside the vehicle (such as the speedometer,
fuel indicator, and temperature gauge). The driver continually evaluates
this information, decides on courses of action, and translates those
decisions into actions upon the vehicle's controls—principally the
accelerator, steering wheel, and brake. Finally, the driver is
influenced by such environmental factors as noise, fumes, and
temperature.
The simple man-machine model provides a convenient way for organizing
some of the major concerns of human engineering: the selection and
design of machine displays and controls; the layout and design of
workplaces; design for maintainability; and the work environment.
6.4 Human factors in large systems
No
matter how important it may be to match an individual operator to a
machine, some of the most challenging and complex human problems arise
in the design of large man-machine systems and in the integration of
human operators into these systems. Examples of such large systems are a
modern jet airliner, an automated post office, an industrial plant, a
nuclear submarine, and a space vehicle launch and recovery system. In
the design of such systems, human-factors engineers study, in addition
to all the considerations previously mentioned, three factors:
personnel, training, and operating procedures.
Systems are generally designed for particular kinds of operators. A
space vehicle, for example, is designed for a highly select handful of
astronauts. Automobiles, on the other hand, are designed to accommodate a
wide spectrum of people. In large systems, the specification of
personnel requirements is an integral part of systems design.
Personnel are trained; that is, they are given appropriate information
and skills required to operate and maintain the system. System design
includes the development of training techniques and programs and often
extends to the design of training devices and training aids.
Instructions, operating procedures, and rules set forth the duties of
each operator in a system and specify how the system is to function.
Tailoring operating rules to the requirements of the system and the
people in it contributes greatly to safe, orderly, and efficient
operations.
6.5 Applications of human-factors engineering
The
basis of human-factors engineering—the consideration of information
about human users in the design of tools, machines, jobs, and work
environments—has always been present. One of the oldest and most
efficient of human implements, the scythe, shows a remarkable degree of
human-factors engineering, undoubtedly reflecting modifications made
over many centuries: the adroitly curved handle and blade and the peg
grasp for the left hand. All of this is in sharp contrast with the
conventional snow shovel, a modern implement of generally poor design
that has been blamed for many a wintertime back strain.
The
need for a more formal approach to these human problems was created
when machines became vastly more complex than they had ever been.
High-speed jet aircraft, computers, radar, nuclear submarines,
communication satellites, space vehicles—all these are products of the
past few decades. The fantastic growth in the number and complexity of
machines has created entirely new problems about the use of human
operators and the way they can be integrated into systems. Moreover, the
solution to these new problems cannot be found in the collective wisdom
of society. For example, not long ago no one had any way of predicting
with any certainty how astronauts could or would function in a
weightless environment. Human-factors engineering is, therefore, a child
of the times, born of a mechanized civilization.
Applications of
human-factors engineering have been made to such simple devices as
highway signs, telephone sets, hand tools, stoves, and to a host of
modern, sophisticated complexes such as data processing systems,
automated factories and warehouses, robots, and space vehicles.
The experience
gained in devising these systems has contributed to the realization that
even relatively simple devices raise unexpectedly important questions
on human use—questions that conventional engineering practice frequently
cannot answer.
6.6 Push-button telephone
The
modern push-button telephone handset provides a good example of a
relatively simple device that has required a great deal of human-factors
engineering. The layout of the keys in the four rows of three buttons,
for example, was selected only after extensive tests on a variety of
arrangements: circular, two vertical rows of five buttons, two
horizontal rows of five, and a diagonal pattern; the arrangement of the
numerals and letters on the keys, in the order of left to right and from
top to bottom, was chosen as superior to other arrangements such as
that used on many desk calculators, in which the numbers increase from
bottom to top. The top-to-bottom design decision was not simply a matter
of logic; tests showed that people actually made fewer errors and took
less time with that arrangement than they did with the calculator
arrangement. Other human-factor considerations in the design of the
push-button keyset were the size and style of numerals and letters for
maximum legibility, the optimum sizes and spacing of the keys, and the
proper force-displacement characteristics of the keys to provide tactile
feedback or “feel” when the buttons are depressed.
Similar factors were considered in designing the shape of the handset
itself. The locations, separations, and angles between the earpiece and
mouthpiece were determined so that the assembly would fit comfortably
around the greatest number of different human faces; and the weight of
the handset was designed to be neither too light nor too heavy. In
recent years the careful, “user-friendly” design of conventional
telephone sets has become more apparent in contrast to some of the new
arrivals in the telephone marketplace, which are generally inferior in
design and quality.
6.7 Space suit
The
designing of a much more complicated device, such as a space suit,
presents more intricate problems. A space suit is a complete miniature
world, a self-contained environment that must supply everything needed
for an astronaut's life, as well as comfort. The suit must provide a
pressurized interior, without which an astronaut would eventually die.
The consequent pressure differential between the inside and the outside
of the suit is so great that when inflated the suit becomes a distended,
rigid, and unyielding capsule. Special joints were designed to give the
astronaut as much free movement as possible. The best engineering has
not been able to provide as much flexibility of movement as is
desirable; to compensate for that lack, attention has been directed
toward the human-factors design of the tools and devices that an
astronaut must use.
In
addition to overcoming pressurization and movement problems, a space
suit must provide oxygen; a system for removing excess products of
respiration, carbon dioxide and water vapour; protection against extreme
heat, cold, and radiation; protection for the eyes in an environment in
which there is no atmosphere to absorb the sun's rays; facilities for
speech communication; and facilities for the temporary storage of body
wastes. This is such an imposing list of human requirements that an
entire technology has been developed to deal with them and, indeed, with
the provision of simulated environments and procedures for testing and
evaluating space suits.
6.8 Typewriter keyboard
Not
all human-factors engineering and design is commercially successful. An
example is the typewriter keyboard. Several alternative layouts, which
are demonstrably superior from a human-factors point of view, have been
proposed, beginning as far back as the 1920s. Despite test results which
show that alternative layouts are easier to learn, create less operator
fatigue, and permit faster typing, the traditional layout persists and
now has been carried over into the design of millions of personal
computers. In this case, inertia and resistance to change have been more
formidable obstacles to efficient ergonomic design than the design
itself.
6.9 Societal problems
The
telephone, the space suit, and the typewriter keyboard are but three
out of thousands of examples that might have been selected to show how
human-factors engineering has been consciously applied to solve
technological problems in society on the earth and in space. The same
human-factors principles and methods have also been applied to a variety
of societal problems, individualized computer-assisted instruction,
nonlethal anti-riot equipment for law enforcement agencies,
anti-terrorist architecture for public buildings, and people movers for
airport and urban transportation departments. The modern concern with
man's relationship to the total environment implies a much-broadened
definition of human-factors engineering and an increasing supply of
problems for ergonomic engineers in the future.
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